Ever dreamed of launching your teammates halfway across the map? The recently uncovered Jett runboost glitch allows Jett players to do exactly that (and more).
When it comes to playing at a high level in VALORANT, shooting is a big element, but a strategic and tactical approach to movement is the real “key to success.” After all, if you peek the wrong corner, or just send your character running at full sprint across the wrong stretch of the map, you might lose your team the entire round.
And let’s be honest – sometimes it just feels nice to throw any sense of caution out the window and barrel down mid like a madman.
But what if your teammate playing Jett is the one who chooses the when, where, and how in your stead?
How Does The Jett Runboost Trick Work?
It’s undeniable that VALORANT brings a lot of cool and quirky agent abilities to the table compared to any other FPS in its class.
And one of those abilities is Jett’s Tailwind (her “E”). Tailwind allows Jett to quickly dash in whatever direction she’s moving in at the time. And once you kill two enemies, the cooldown refreshes.
So, how did this ability become the target of VALORANT’s first spammed-to-death “glitch?”
Well, you see – if one of Jett’s teammates jumps in front of her right as she activates Tailwind, both agents are sent barrelling forward, with the “boostee” being pushed quite a significant distance ahead of Tailwind’s range. Effectively, Jett’s character model collides with her teammate’s character model and due to the speed of her dash being incredibly fast the teammate is launched forward along with Jett, rather than being pushed to the side.
Cool huh?
If you’ve got god-like OSU-honed mechanics, you can even bunny hop to keep the momentum of the Jett runboost going and aggressively take corners Stewie2K-style.
Admittedly, it’s pretty scary when the enemy Breach or Raze suddenly fly-by one-tap you or pop up around a corner the second after the barrier drops thanks to the Jett runboost trick.
Is This Jett Trick Overpowered?
While some are loving the sheer chaos “runboosting” can bring about, many members of the community are understandably upset.
From raging Reddit threads to YouTube videos being made to highlight the glitch – the community is more than a little ruffled by Jett-powered shenanigans.
After all, when the game start, most players are used to holding certain angles, and unless you have insane reflexes (or are cheating), snapping to an enemy agent that’s flying by at the speed of light is an unlikely scenario.
But, things aren’t all grim and dreary.
While it’s definitely hard to counter a close-quarters play or kill the enemy boostee on the fly, once they land, they’re basically sitting ducks!
They can’t precisely control the exact location they’ll land in, and more often than not, they’ll end up entirely out in the open. Due to this, these tactics are rarely seen by immortal or radiant valorant accounts in competitive play.
Closing Thoughts
While “runboosting” isn’t anything new in itself and VALORANT is no stranger to funny and wildly unpredictable glitches popping up during their closed beta – this recently uncovered Jett trick is definitely of the craziest and funniest mechanics that we’ve seen in the up and coming shooter, by far.
But what does the future hold for this hilarious agent interaction in VALORANT?
Maybe it’ll get patched soon. Or maybe this was a deviously-designed mechanic that we’ll see turn into a viable strategy.
What do you think? Let us know in the comments below!